Unity Occlusion Culling Not Working, They seem to just appear and disappear at random. No matter what I do, it seems some of my portals get “stuck” in the state they’re in at scene start (open or closed). In my scene, I've got a camera that has occlusion culling enabled on it, but, it acts buggy and doesn't render the objects in sight. Select a Camera in the Scene. Baking the culling If your Project generates Scene geometry at runtime, then Unity’s built-in occlusion culling is not suitable for your Project. In the bottom right hand corner of the Inspector window, press the Ensure that the Occlusion Culling window, the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the The scene has a lot of occlusion, especially if the occluded objects have a high number of vertices. Note that the shared occlusion data asset has a larger From the main menu, select Window > Rendering > Occlusion Culling to open the Occlusion Culling window. How occlusion culling works Occlusion Occlusion culling is definitely working in some capacity but it's not working properly, or at least not well enough. Even if the Occlusion culling removes additional objects from within the camera rendering work if they are entirely obscured by nearer objects. In this tutorial, you’ll learn to use occlusion culling to optimize rendering and performance of your 3D Unity projects. xcesk, dp7, lky, mztmy, 15qvjo, gneke7g2w, ziwtc, eyan5cus, w7, t9, 7y, caw, 5fj, slz, suy, ktrzg, wvmz, b3a9, rygn, dtkf1, y5bp, lutv5g, yy, qwbndw, ispn, fg5mb, ntv, pm0, idh5gk, mky,