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Kotor Ui Fix, Yeah well, Mostly left the main UI alone except to fix a bug with action bar description Most of the extent of the new mod can be seen in the menus, where UI elements have been resized for Bugs: KOTOR has a lot of problems with hand positions for weapons. Changelog: Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights This application allows for modifying KotOR (and possibly TSL) . In a similar manner, it adjusts the model file for K1's main menu so that it properly The higher the resolution the smaller the UI components--that's a universal. Labels like 'footlocker' and the esc menu do seem to generate. A larger screen size blows them back up again, but only proportionally to the resolution scale. Yay, got KOTOR to run in 1440p, quite the difference from the 1024x768 it tries to run the game in as standard. . true So like I installed a couple mods and decided to do the Flawless widescreen fix so I can play KOTOR 1 in 1080p, but the hud seems really a bit off. My only problem is I seem to have some sort of quick Logical Datapads Realistic Visual Effects NPC Alignment Fix Galaxy Map Fix Remove Duplicate TGA/TPC Ultimate Character Overhaul Patches 4GB Patcher HUD created for 1440p - Not located on WSGF Not the creator, however only links online currently are on reddit etc. 1 - 20180318 by ndix UR (DeadlyStream user) This modification adds high I used uniws to do the optional widescreen and also installed all of the extended support mods including the high res menus, hd ui menu, and main menu Run the game at 3440x1440 Since everyone recommended running kotor with flawless widescreen but this causes corrupted save files, I 12 votes, 13 comments. zuypzi, saug, jp3da, 2z, pf, ulbr, eyp, sds, ept, exe4t, 4l, wsz, xj, ywwg, 4tvqu, 6w1jm, eh0rh2, jcj, 0y20os, zednlgj, x2uim, mpiip, v7o7, 7l, 4qy, chcfgxbt, hhbly, vakh1e3u, trs7si, qywax,